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Plea for Power
{3}{U}
Sorcery
Will of the council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

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name expansion rarity artist flavor text original text image
Plea for Power The Lord of the Rings: Tales of Middle Earth Commander rare Josh Hass "Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset."
--Boromir
Will of the council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Plea for Power Game Night: Free-For-All rare John Severin Brassell <i>Will of the council</i> -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Plea for Power Vintage Masters rare
Plea for Power Magic: The Gathering—Conspiracy rare John Severin Brassell Will of the council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Abilities (click to find cards with that ability):
If time gets more votes, take an extra turn after this one (1)
Will of the council -- Starting with you, each player votes for time or knowledge (1)
If knowledge gets more votes or the vote is tied, draw {n} cards (1)


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